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Aion Scout Guide
- By MMORPG Edge
- Published 07/15/2009
- Aion Guides
Aion beginners can learn some of the more basic details from the guide for Scouts below. Ultimately it does help in the making the important decision of choosing whether to play the Assassin or the Ranger. But those who are looking for more detailed strategies, techniques and tactics, a guide such as this Aion Guide is quite useful. Other guides that may prove useful include the Aion Kinah-making Guide and guides for the specific classes in Aion.
The Scout is one of Aion's four base class archetypes. This class can be played until Level 10, which is when a character receives its wings and players are allowed to pick from one of the two specialized subclasses, the Ranger and the Assassin. These two classes are covered in detail in their own articles. The Scout is a leather-wearing melee class and he is all about speed, agility, and awareness. This class has good one target DPS, but because of their lighter armor class they can't handle large groups of monsters. The key to this class is careful positioning because the Scout has no ranged attacks to pull only one monster, especially once the enemies become aggressive rather than neutral. Scouts require a bit more finesse and effort early on than some of the other base classes, since attacks are positional and enemies can't be pulled to them. This class is quite useful in parties, but it really shines as a solo class if a player prefers to do things on their own rather than with others.
A quick, basic run down of the Scout class is that they use stealth (the Hide ability, available until you chose a class specialization, when you get a better skill) and either swords or daggers to do high melee damage to a single target. They receive Duel-Wield at Level 6, and can have any combination of swords or daggers as weapons, i.e., two swords, two daggers, or one of each. They are not built to take heavy damage, but to dodge it instead. They tend to take a fair amount of damage, especially at the very early levels, so investing in bandages and health food will make the quest to Level 10 go quickly and smoothly. Scouts are second only to the Mage class when it comes to starting DPS, but aren't nearly as easy to kill, even if they are a little fragile.
One of the really nice features in Aion that makes the Scout class less annoying to play than other equivalents is that players don't have to be in the "correct" position to damage enemies. Many of the Scouts attacks rely on the character's specific position, but even if they are not in the exact position required for the attack, enemies can still be damaged. Scouts receive bonuses for being in the correct position, but there no more annoying notices about not being in range or in the right position.
The Aion Scout and its specializations are a flexible, versatile class in group play, solo questing, and player versus player combat. They are basically your run of the mill rogue, a preparation for the specialized classes you can choose from at Level 10. They let players experiment with several different types of play style, and this experience will help players decide whether they would prefer to be an Assassin or a Ranger.
The Scout is one of Aion's four base class archetypes. This class can be played until Level 10, which is when a character receives its wings and players are allowed to pick from one of the two specialized subclasses, the Ranger and the Assassin. These two classes are covered in detail in their own articles. The Scout is a leather-wearing melee class and he is all about speed, agility, and awareness. This class has good one target DPS, but because of their lighter armor class they can't handle large groups of monsters. The key to this class is careful positioning because the Scout has no ranged attacks to pull only one monster, especially once the enemies become aggressive rather than neutral. Scouts require a bit more finesse and effort early on than some of the other base classes, since attacks are positional and enemies can't be pulled to them. This class is quite useful in parties, but it really shines as a solo class if a player prefers to do things on their own rather than with others.
A quick, basic run down of the Scout class is that they use stealth (the Hide ability, available until you chose a class specialization, when you get a better skill) and either swords or daggers to do high melee damage to a single target. They receive Duel-Wield at Level 6, and can have any combination of swords or daggers as weapons, i.e., two swords, two daggers, or one of each. They are not built to take heavy damage, but to dodge it instead. They tend to take a fair amount of damage, especially at the very early levels, so investing in bandages and health food will make the quest to Level 10 go quickly and smoothly. Scouts are second only to the Mage class when it comes to starting DPS, but aren't nearly as easy to kill, even if they are a little fragile.
One of the really nice features in Aion that makes the Scout class less annoying to play than other equivalents is that players don't have to be in the "correct" position to damage enemies. Many of the Scouts attacks rely on the character's specific position, but even if they are not in the exact position required for the attack, enemies can still be damaged. Scouts receive bonuses for being in the correct position, but there no more annoying notices about not being in range or in the right position.
The Aion Scout and its specializations are a flexible, versatile class in group play, solo questing, and player versus player combat. They are basically your run of the mill rogue, a preparation for the specialized classes you can choose from at Level 10. They let players experiment with several different types of play style, and this experience will help players decide whether they would prefer to be an Assassin or a Ranger.
