- Home
- Games P > T
- Trials of Ascension
Trials of Ascension
ggg
Trials of Ascension will be a ground-breaking MMORPG in many ways. Here is an overview of the features in this exciting title:
Permanent Death: When you confront danger in TerVarus, you literally are taking your life in your hands. While player characters are hardy, death leaves a permanent mark upon their soul, weakening their link to the world of the living. Should misfortune befall too often, that link will be lost, and the character's soul will depart... forever. With this daunting thought comes the trade off that only permanent death can offer in the form of a barrier against high level character stagnation and economical bloat.
Eighteen Races: TerVarus is populated by a myriad range of civilized creatures, from the tiny and delicate fey pixie to the towering and mighty relic dragon. There are eighteen player races to choose from, each of whom have their own unique aptitudes and abilities, as well as their own preferences and rivalries.
Artifacts: A permanent death is not the only way for a character to end their days. The mighty often leave themselves a permanent legacy in the world in the form of a rare and mysterious artifact. These relics of the departed are known to bestow a wide range of mysterious powers upon those who are fortunate enough to find them.
Skill System: Every character in TerVarus is unique in their skills and abilities; gone are the days when one's powers could be summed up by reference to 'class'. Player characters can train themselves in virtually any activity that they might wish to pursue, and there is no end to the dizzying heights that they might reach. Of course, mastery in one area comes at the price of competence in another, so players must train wisely.
Magic: The gods are not the only source of magical power, and the gifted can pursue their own individual mastery of the arcane. This is a dangerous path, for while the rewards can be great, the dangers to body and soul that must be braved have claimed many a would-be magician.
Religion: The faiths of TerVarus are integral to the world, and no one can avoid their touch entirely. The rewards for devoted service can be great, and the collective power of the masses gathering to worship can power minor miracles, which the gods themselves channel through their shrines and priests to aid their followers or beset their enemies.
Combat System: TerVaran combat will be unique unto itself. The "Caveman" model of hit and be hit while standing still is dead in TerVarus, and characters can perform a myriad of combat maneuvers to make the perfect fighting character according to their needs and style.
Player Driven Economy: Gone are the days where the gold piece is king, and where they are more common than the grains of sand upon a beach. Player characters are dependent upon one another to create and trade the goods they need, and a stable economy requires many craftsmen. What value do goods command? That is solely between the parties that are involved in the exchange.
Player Run Settlements: In TerVarus, the players will run the settlements. Governments, from the cruel dictatorships to benign democracies, evil kingdoms to knightly realms, will all be possible for players to create. Settlement diversity and style will be limited only by one?s imagination.
Dynamic Weather System: Even the world itself provides challenges, in the form of heat, cold, rain, snow, and dramatic natural disasters such as a rampaging tornado or bone-shaking earthquake. A wise explorer will take precautions against encountering such adverse conditions. An unwise explorer is unlikely to survive them.
Trials of Ascension Gods
- By Mylo Edge
- Published 05/29/2007
- Trials of Ascension
- Unrated
Deadly are the Trials of Ascension
- By Mylo Edge
- Published 05/23/2007
- Trials of Ascension
- Unrated
